Comment by II2II

15 hours ago

It has been a while since I've played interactive fiction, so I can't make a specific suggestion, but modern games seem to be better at keeping the directions consistent (or at least providing clues when they are not). As others have noted, older games broke directionality to serve as puzzles -- failing to acknowledge that some people have a sense of direction while following twisty paths!

Newer games also tend to follow some quality of life rules in their design, things like avoiding arbitrary deaths and avoiding situations where the player cannot progress because they missed something earlier in the game.

>Modern

Anything Non-Zork. Even Adventure from Don Woods was half-consistent in some places. But having an "odd" geometry matched perfectly the environment of a cave.