Comment by jenadine 1 day ago What's so good about GPUI? 2 comments jenadine Reply foresto 1 day ago I haven't used it, but it caught my attention when I read the Text Rendering section of this post:https://zed.dev/blog/videogame#text-renderingIt looks like their approach could nicely solve a problem that's shared by almost every new GUI toolkit I've tried: text looks terrible, or at least out of place when surrounded by applications built with the desktop's native toolkit. sev_verso 1 day ago Clean and polished design, concise Tailwind-style API, and last but not least sustained 120 FPS across complex UI.
foresto 1 day ago I haven't used it, but it caught my attention when I read the Text Rendering section of this post:https://zed.dev/blog/videogame#text-renderingIt looks like their approach could nicely solve a problem that's shared by almost every new GUI toolkit I've tried: text looks terrible, or at least out of place when surrounded by applications built with the desktop's native toolkit.
sev_verso 1 day ago Clean and polished design, concise Tailwind-style API, and last but not least sustained 120 FPS across complex UI.
I haven't used it, but it caught my attention when I read the Text Rendering section of this post:
https://zed.dev/blog/videogame#text-rendering
It looks like their approach could nicely solve a problem that's shared by almost every new GUI toolkit I've tried: text looks terrible, or at least out of place when surrounded by applications built with the desktop's native toolkit.
Clean and polished design, concise Tailwind-style API, and last but not least sustained 120 FPS across complex UI.