Comment by MoonWalk

1 day ago

"in a couple of generations there was a solid chance that it would be easy sell for me and/or other people who don't VR/AR game but probably would use it for media/productivity."

Why in a couple of generations? You've put your finger on why the product failed: Apple's fear of connectivity. Apple zealously cripples the I/O on all of its mobile products, rendering them unusable for so many things.

All the Vision Pro needed was a video input. Gamers, 3-D modelers, drone pilots, filmmakers, engineers, travelers... all would have been a ready market for an excellent head-mounted video device. But nope... Apple can't have people doing anything with its products that it didn't think of.

Agreed. I agree with the iOS lockdown as I do most of my financial and medical there. I can see it for iPad as a sort of locked down computer you can’t break typing random things into terminal some website said to.

Vision Pro, however, should have been a full computer the way the Mac is as it was never going to appeal to non geeks.

The introductory video of this cyborg recording spatial video at birthday parties seemed pure fiction as there would not be smiles at the weird masked guy with the eyes flashing whenever he wanted to take a picture especially as glasses that record video are slammed so hard. I could only imagine such a thing maybe at a wedding.

Flip phones with apps were around a long time before the iPhone and people knew what to do with them.

Vision Pro really was a whole new thing and they biffed it not allowing people to vibe code and play on it directly instead forcing to dig through complicated X-code on a connected Mac. It needed a 3D Quartz Composer type thing at the very least that just isn’t there.