Comment by neya

6 hours ago

It's always the MBAs. The organizational structure incentivises them on the wrong metrics. So they adapt and optimize for that. In real life, after a while, you hit a plateau with features and market demand. What these MBA clowns love to do is take what's already perfectly fine and mess it up and create a road map for it to fix something to being it the way it was, so they can justify to their higher ups they are "adding value" to the company. And half way through this, they leave the company. Now some other new employee comes in, has no idea why this had to be reworked and messes it up even more. You have this loop enough times, you end up with how software engineering works in the fortune 500.

The moment you hear "let's circle back" enough in meetings, that's your tell tale sign to quit the workplace infested with MBAs. A good organization is always run by engineers at the top level and engineers don't incentivise engineers simply for working on roadmaps of perfectly fine existing features. That's the difference.

> A good organization is always run by engineers at the top level and engineers don't incentivise engineers simply for working on roadmaps of perfectly fine existing features. That's the difference.

I wish this were true, but unfortunately, I've seen enough evidence otherwise to strongly disagree. MBAs weren't born evil, they were made that way in business school. The same corrupting process works on engineers and can happen outside of business school contexts (one common corrupting force is Hacker News comments). An MBA-brained engineer as a manager is orders of magnitude worse than a regular MBA.

Which company would you say is the example(s) of the latter? Sounds like utopia I'd like to be a part of.

  • Different sector, but I'd say Blackmagic Design seems to be run by people who actually use their own products and care about both product experience and engineering.

    In the creative industry there is a bunch of these "boutique" companies that places great care on the final experience. Probably Blackmagic Design is no longer "boutique" to be fair, but seems they still got the culture right.

  • Valve and the few sane startups / small/mid sized companies you can be lucky enough to end up in.

    I was part of the transformation of a healthy mid size engineering led startup company that got taken over by MBAs and Indian employees and saw the whole lifecycle.

They want to be Apple. Apple sells hardware, services, and takes a huge cut being a software store.

Microsoft sells software. They turned office into a service but it's still software. Nobody really wants to use their store. Their hardware is a cute little side hustle.

Microsoft's strategy for turning into Apple is kneecapping their own software.

  • > Their hardware is a cute little side hustle.

    Considering that at this point most Microsoft OEMs are failing, Microsoft should just start building a lot of consumer hardware.

    Apple makes more money selling consumer hardware than the entire PC hardware market combined. I'm exaggerating, but only a little. This would have been unimaginable in 1999.

  • >Their hardware is a cute little side hustle.

    It didn't have to be. The same toxic dynamics that compromised their software poisoned their hardware, but they had too many products, or eras of a product, that Just Worked(TM) for it to have been a fluke. Someone knew what they were doing. They were screwed over by competing interests.

    Zune people loved their Zunes. Windows Phone 8 people loved their Nokias. I've seen Surface Pro 2s "boot" to the same session for half a decade (that is: put it to sleep, stick it in a drawer for a year, take it out, plug it in, turn it on, all of the same files and folders and apps are open; I've NEVER seen this happen with any other device, they always lose state after enough time unplugged). And it's crazy how badly the Courier/Surface Duo was botched, given the excitement for it. Even newer Surfaces are great for the first year, before all of the compromises and poor engineering decisions make themselves known.

    Imagine if it had been managed by someone who actually cared about their users, instead of people who treated them like marks and rubes.

    • And that’s without mentioning XBox, a brand they built up to be pretty good over many years, and now they don’t seem to know what to do with.

      They have a HW+SW+store ecosystem right there. Gently stagnating.

    • I got a Zune on clearance when they were shutting down the whole mess (a nice fugly brown one for 80% off).

      Build quality was rock solid, UI felt premium, and it mostly just got out of my way/let me play tracks. They were great little media players, as good as or ahead of the equivalent iPod.

      Hardware was really good out of MSFT at the time, although when mistakes were made (e.g. the RROD Xbox 360 debacle), the broader organization seemed allergic to making thing right.

  • > Nobody really wants to use their store. Their hardware is a cute little side hustle.

    *XBox and Microsoft gaming's $23.5b revenue (~10% of MS's total) enter the chat*

    You were saying something about not letting facts get in the way of a preferred narrative, I believe?

    • xbox is a catch-it-umbrella that includes all the studios bought, and game pass. The xbox hardware sales are beyond appalling[0], $220m a quarter, and it'd be below $1b yearly. That's revenue - the consoles have pretty terrible profit margin by design. (likely negative when it comes to xbox)

      No need for snarky remarks.

      [0]: https://www.tweaktown.com/news/111349/xbox-hardware-revenue-...