Comment by Capricorn2481
18 hours ago
Pretty strong to say there's no argument. I don't agree with it, but I imagine people would say reducing piracy leads to more money for the studio, which means more resources that can be put toward the game. Lots of people believe that, and we don't have a lot of data on opportunity costs for games including Denuvo.
I personally just hate it and think Piracy is overblown. The only other industry I've seen be this hostile to users is Music/Photoshop. Putting an iLok key into my computer feels bad.
>but I imagine people would say reducing piracy leads to more money for the studio
they be wrong, there have been multiple studies even by the EU on how piracy does not reduce revenue.
Besides that studios continue to pay for denuvo even after there game has been cracked. The article literally is about how all games with denuvo get bypassed on the day of the release, which means they pay for nothing except a worse experience for there paying customers. At this point it's just a compliance checklist by corporate suits and actual people working on games and paying customer pay the price.
>a worse experience for there paying customers
Actually, the legit buyers experience is better because this bypass is not a "proper" crack
1. They have to disable Windows security features before playing
2. Reboot their PC twice (before and after)
3. They're still running Denuvo code, same as legit buyer
Legit buyers experience is thus significantly better than pirates.