Comment by jancsika

4 hours ago

> Turns out rounding errors in floating point operations can propagate to a point where they produce this distinct, "metallic" sound.

Reminds me of a Karplus-Strong synthesis implementation that produced a gorgeous guitar/mandolin sound, but only for delay durations that weren't simple ratios with the given sample rate. The simple-ratio durations would end up sounding like crude, attenuated periods of noise-- metallic sounds like you'd expect from a pitch produced in a KSS demo. Everything else had some kind of subtle interpolation error that ended up shaping the noise just enough to make it sound like a million bucks.

The problem with most KSS is that the filter used will typically saturate the timbre. So rather than hearing a guitar string, you're hearing a guitar-adjacent interpolation scheme whose prominence makes you wonder just how un-guitarlike the original unfiltered sound must have been.