Comment by Balinares
9 hours ago
Ah, sad, but not surprising. The hard part of getting a game going is assembling and sustaining a community.
9 hours ago
Ah, sad, but not surprising. The hard part of getting a game going is assembling and sustaining a community.
My own interest / project isn't really in use for games, tbh. Historical background on MOO wasn't really on the gaming side, more social interaction. But similar constraints around community magnetism apply.