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Comment by Balinares

7 hours ago

Ah, sad, but not surprising. The hard part of getting a game going is assembling and sustaining a community.

1 comment

Balinares

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cmrdporcupine  4 hours ago

My own interest / project isn't really in use for games, tbh. Historical background on MOO wasn't really on the gaming side, more social interaction. But similar constraints around community magnetism apply.

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