Comment by j_w
3 hours ago
Even a large AAA game should be able to be cloned to a machine. You don't need to clone history, just use --depth to specify the number of commits you want.
Obviously a 20 year git repo with all commits is going to be massive, but you don't need that locally.
Also, it seems like it would be reasonable for a AAA game to version control assets separately from code.
No comments yet
Contribute on Hacker News ↗