Comment by mrandish
9 hours ago
I doubt it's possible for legislation to mandate meaningful compliance regarding something as dynamic and rapidly evolving as online games. Despite good intentions, such legislation often results in unintended consequences including distorting the market, creating perverse incentives or even making the problem worse.
Serious problems are already apparent. Games offered “solely for the duration of [a] subscription." aren't regulated, which will greatly accelerate the death of perpetual licensing. A world where no games are available for outright purchase and offline use would be disastrous for players and historical preservation.
It would be better if they'd focus on narrower problems where they can make a positive difference. For example, mandating a freely distributable end-of-life patch to remove online activation from DRMed games. Creating a patch and uploading it once to the Internet Archive isn't a big enough burden to make companies modify their biz model or deploy armies of lawyers and MBAs to circumvent. When it comes to rapidly evolving technology, the best regulations are clearly defined, narrowly scoped and cheaper to comply with than avoid or game.
I played games online over dial-up, a few asynchronously via email, in the 1990s. Until the modern era, if some sort of direct TCP/IP connection wasn't built in, then an add-on usually supplied everything needed for private multiplayer and map editing.
I don't think companies should be on the hook for maintaining moderation, hosting, and development at no cost in perpetuity, but addressing not providing any legal way to access or modify content from a onetime sale forces companies to pick a model so consumers can make informed purchases.
I've often wondered how the gaming industry has gotten away for so long muddying whether they're selling products or services.
It seems like California is the furthest country in the EU.
You know what? I'm tired of unintended consequences fear mongering. You know what else had a tons of unintended consequences? Mandating seat belts. This is the industry kicking and crying because they don't want to be told that they can't abuse the consumer blatantly. Joke Bloke would still be able to release their game without wondering if this kind of law exists because the law will never apply to them. These kind of laws are targeting a massive abuse by big companies with a bag of money to figure it out.
I get that your emotional about this, and you may want to stick your head in the sand and pretend that unintended consequences don't exist, and want to lash out at those who warn about them, even trying to convince yourself that they are evil actors doing "fearmongering", but trust me, unintended consequences do NOT care about any of that, they are very real, and the last thing we need are people who won't face reality when the consequences arrive.
Please do not needlessly denigrate the poster you're responding to.
Your vain appeal to objectivity is just a steelman argument.
Hard things are often worthwhile.