Comment by knollimar
7 hours ago
CS:GO's server architecture makes perfect sense for a game that would be easy to release server software.
What do you do for, say, a failing MMO built on a proprietary game engine you're trying to make a sequel for?
7 hours ago
CS:GO's server architecture makes perfect sense for a game that would be easy to release server software.
What do you do for, say, a failing MMO built on a proprietary game engine you're trying to make a sequel for?
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