Comment by dminik
9 hours ago
Counter-Strike: Global Offensive was a game running all of these things (matchmaking, skins, anticheat ...). After Counter-Strike 2 was released, the servers for CS:GO were shut down. Yet, the game remains mostly playable. Sure, the skins no longer work and there's no official matchmaking, but third parties have stepped up. That's because Valve released (and have always released) server software.
I find this argument quite bad. It was done in the past and it's still being done today. There's nothing preventing any company from doing it except for a combination of laziness and greed.
CS:GO's server architecture makes perfect sense for a game that would be easy to release server software.
What do you do for, say, a failing MMO built on a proprietary game engine you're trying to make a sequel for?