Comment by Chaosvex

3 hours ago

Among Us is also incredibly simple compared to the services required to support some AAA games and even then, their networking code was riddled with exploits that no professional would have written, including RCEs.

Didn't stop it from being a fun, successful game but there's no comparison to the work and complexity involved in larger games.

I'm aware. What's that got to do with anything?

  • I'm countering your argument that it's "not that bad". If that wasn't your point with mentioning the three person team, what was?

    Recap:

    > Client-server architecture does make things more complicated to implement but it's not THAT bad. Among Us was literally a three-person team.

    The scope of the discussion extends beyond simple games like Among Us and some games require highly complex networked architectures that would be non-trivial to open up.

    • Ah, I see. Well, the post I was responding to reads to me like a denial of the existence of games like Among Us when it says it wouldn't affect three person dev teams making games on a shoestring budget, and gives off the weird implication that it would only affect big budget games.

      That said, I don't mind a tangent, and I have built services for large multiplayer games and it really is not that bad.

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