Comment by pavel_lishin
9 hours ago
This is very cool, but are the actual relationships between the elements represented as you drag the table around? Or does it just set the element in the "nearest neighbor" spot?
9 hours ago
This is very cool, but are the actual relationships between the elements represented as you drag the table around? Or does it just set the element in the "nearest neighbor" spot?
The code attempts to retain the "shape" and "layout" of the periodic table.
I'm sorry, but... this is why I'm unhappy about AI-generated projects.
The parent post asked a more-or-less specific question about how this works and offered their working hypothesis (that it works by taking the rectangular periodic table and mapping each element to its nearest Penrose tile). I would also be curious about this, because e.g. it seems non-obvious to me that the resulting table would have no holes inside. Does there have to be any extra step to ensure that?
But your reply is not informative at all. If you wrote this yourself from scratch, you would be able to answer this kind of question (and report on anything interesting that came up while creating the program), but this way the post just hangs here to be forgotten, and I haven't learned a new thing about Penrose tilings. :(