Comment by AndrewKemendo

15 days ago

No, I don’t know what those are. (Looked them up and I don’t teach every possible handler, but I teach people how to do structured inputs etc..)

I teach TDD philosophy as well as conways law, parnas hiding etc…without using those terms

So things like problem decomposition into tractable chunks minimum viable product, prototyping, how do you iterate, write the smallest possible test… you know things like this which are just taking incremental work and then iterating on it

It’s basically everything I’ve learned about building stuff since 1997

**Interestingly I thought prompt engineering was going to be a fad but it’s turned into a whole ass new discipline which makes less sense as more robust toolchains come into play and models handle the context interpretation better

Take it as you may but I got good results out of those. I would suggest that you take task like porting a code from c++ to go or equivalent complex task and use those skills along with your traditional knowledge of what you expect from a port and see how those skills do. Just annecdote from my side. You can do experimentation on your side.