Comment by wmil

12 hours ago

Does anyone have a video of it on an actual CRT TV? Looking at the youtube gameplay, it looks like it would have some problems with text on the overscan getting cropped.

I am curious how some of the effects look on a CRT.

There's a bunch on Youtube. The art has the typical issues of modern 16-bit and 8-bit games where the designers and artists are not targeting the full hardware stack of the era. Rather, they're targeting simulated machines (emulators) and sometimes also flash carts on original hardware but rendered on modern display hardware.

What I notice is that the highly detailed sprite work doesn't produce the elegant artifacting of the era, where pixel bleeding and whatnot would merge nearby colours together to produce desired artistic effects. More often what I see is a smudged mess with noise.

https://www.youtube.com/watch?v=RWlprFDAobs

  • The game makes good use of dithering throughout.

    Pixel bleeding? Are you referring to color distortion caused by the use of composite video? Why would you expect to see that in a screenshot viewed on your LCD screen? You'd have to actually see the game output via composite from a Mega Drive to a CRT to see it (which you would, since the art uses dithering well).

    This is one of the best-looking Mega Drive games released in a very long time, developed by the company responsible for games like Streets of Rage and Beyond Oasis.

  • It doesn't seem that bad to me? Most of the problems that I see in that video look like recording issues where the camera isn't handling max brightness well. Recording CRTs is notoriously difficult!

    Generally pixel art created for LCDs also looks good on CRTs, with tiny text being an obvious exception.

  • It bothers me when a new creative work tries to adopt a distinct historical style without understanding its form, structure, context, constraints and motivation. Without that understanding it's just derivative imitation which might evoke echoes of the original but can never match, add to it or take it new directions.

    While it may sound odd to want new pixel art to be "authentic" in the same way as new music should respect the structure and form of styles like ragtime, blues or jazz, I think it applies equally. The skilled artists who hand-crafted pixels to look their best on CRTs did specific things to leverage CRT bloom and blending, scanlines, composite color artifacting and interlace dithering.

    • Are you referring to Earthion specifically or just making some grandiose comment about pixel art in the good old days?

      What are "CRT bloom and blending"? Are you referring to artifacts caused by composite video output? That is not due to the CRT but rather the signal distortion. RGB output on a CRT will look pixel perfect and colors will not merge. I'd say most gamers using original hardware on CRTs these days are using RGB, so if anything, it reflects the current user trends if the Earthion designer did not use dithering (which he did, making this comment irrelevant).

    • Very few people are going to play this on a CRT, tho. And even if you included a CRT shader, most people will turn it off.

      It's ok to pine for the old techniques, but this is a game made for a Genesis in modern times. It has to stride both.

    • So you believe the artists responsible for this game graphics do not understand all of this ? Would you care to explain exactly how you came to this conclusion ? Because in my non expert eyes, it looks as good or even better as any old school megadrive game on a CRT.

      By the way, some of my favorite games on Megadrive are homebrews, most notably Astebros and other Neofid games.

That's usually not a problem with Mega Drive/Genesis games, as they typically don't draw beyond the 224 lines that are visible on a (correctly calibrated) CRT TV. I've played this game on a B&O MX4000 CRT using an original Mega Drive and I didn't notice any issues.

No video, but I play this on a CRT with a flash cart and it looks and plays amazing. Way better than playing it on steam via a modern display, even with the fancy CRT shaders they give you.

I suspect the developers had enough foresight to not include text outside the display window.