Comment by sillysaurusx 1 day ago How’d you make a game with 1,000 people? It’s impressive. 5 comments sillysaurusx Reply YesBox 1 day ago They're players, not devs. sillysaurusx 1 day ago Yeah, I was asking how you got so many players. YesBox 21 hours ago Forgive me for not wanting to write up the history of the game's development. It boils down to product market fit, innovation, and fantasy fulfillment/fun.See for yourself: https://store.steampowered.com/app/2287430/Metropolis_1998/ 2 replies →
YesBox 1 day ago They're players, not devs. sillysaurusx 1 day ago Yeah, I was asking how you got so many players. YesBox 21 hours ago Forgive me for not wanting to write up the history of the game's development. It boils down to product market fit, innovation, and fantasy fulfillment/fun.See for yourself: https://store.steampowered.com/app/2287430/Metropolis_1998/ 2 replies →
sillysaurusx 1 day ago Yeah, I was asking how you got so many players. YesBox 21 hours ago Forgive me for not wanting to write up the history of the game's development. It boils down to product market fit, innovation, and fantasy fulfillment/fun.See for yourself: https://store.steampowered.com/app/2287430/Metropolis_1998/ 2 replies →
YesBox 21 hours ago Forgive me for not wanting to write up the history of the game's development. It boils down to product market fit, innovation, and fantasy fulfillment/fun.See for yourself: https://store.steampowered.com/app/2287430/Metropolis_1998/ 2 replies →
They're players, not devs.
Yeah, I was asking how you got so many players.
Forgive me for not wanting to write up the history of the game's development. It boils down to product market fit, innovation, and fantasy fulfillment/fun.
See for yourself: https://store.steampowered.com/app/2287430/Metropolis_1998/
2 replies →