Comment by convolvatron

1 hour ago

when you're not just doing small patches (like Greenfield work), and you have multiple developers, it can be unreasonable and wasteful to do what you describe. say we're redoing the way memory management it being done, or changing a foundational api. A and B could go through master, but they'd have to redo a whole bunch of work. Or we could make an integration branch where A and B hash things out together and only push to master when their work is done. you can also see how this allows a lot more back and forth about the places where the designs interact rather than 'I got in master before you, so you get to eat a multi-day merge and I'm outta here'

this kind of interaction shows up more in a 'release' based model than CI environment, and one where the cost of testing is non-zero (because we're actually doing testing). I know that's not a very popular model, but not all software development is CI websites.

Those big refactoring should be discussed with the whole teams so everyone understands how they’re going to be affected. And rework like this should probably be hidden behind an abstraction (to do it gradually).

  • yes of course they should, that doesn't mean that integration branches aren't a good way to manage the tactical process. and often this kind of situation comes up when you're trying to do exactly that, introduce that abstraction that solves a whole bunch of issues, but requires cross-cutting changes.

    the problem comes up the other way too. the person making the refactor can get stuck in a perpetual hell of constantly reapplying the changes to smaller deltas that are being committed daily to master.

    • I don’t remember which books exactly, but it was about legacy code. The author was talking about seams. If you’re trying to complete a refactor in one go, it will usually be arduous and maybe fail. What you want is to find seams in the codebase and maybe create some, where you can gradually decouple the architecture. After that you’ll have contracts and independent modules that can be reworked.

      It’s not easy though and you need to have a very good understanding of the codebase. But the nice thing is that you can do it without having to maintain a long lived branch (which is an antipattern).