Comment by Shalomboy

1 hour ago

SOMA was a cognito-hazard for me and my roommate in college; we played it in the dark together while on some sort of mild hallucinogen and when it came time for Simon to find that high-pressure dive suit, we lost our minds (no pun intended). Watching the WAU twist its way through PATHOS II in whatever way worked first is a particularly jarring analogy for what has happened to our own profession. I can't help but think it would be nice for Frictional Games to revisit this topic again soon.

Sidenote: It breaks my heart that all the great underwater-settings in media are hotbeds of horror scenarios. I think Subnautica broke the mold for this, here's to hoping the next generation of aquanauts take to the depths from that series.