Comment by Shalomboy
1 hour ago
SOMA was a cognito-hazard for me and my roommate in college; we played it in the dark together while on some sort of mild hallucinogen and when it came time for Simon to find that high-pressure dive suit, we lost our minds (no pun intended). Watching the WAU twist its way through PATHOS II in whatever way worked first is a particularly jarring analogy for what has happened to our own profession. I can't help but think it would be nice for Frictional Games to revisit this topic again soon.
Sidenote: It breaks my heart that all the great underwater-settings in media are hotbeds of horror scenarios. I think Subnautica broke the mold for this, here's to hoping the next generation of aquanauts take to the depths from that series.
There's the upcoming ONTOS game that looks like Frictional's SOMA successor.