Comment by andybak

6 hours ago

People are rendering huge splat scenes on mobile devices using LOD. This (currently) requires CUDA and an NVidia GPU to work. I would have been much more impressed to see a demo where it was running on low end mobile hardware faster than current splat renderers can.

I'm probably being a bit of a grinch about it but the abstract doesn't address performance or hardware constraints either so I guess I'm going to have to read the damn paper.