Comment by sph
7 hours ago
If one works with shaders, you get the best of both worlds just by dividing by 10:
vec3 color = vec3(1.0, 0.3, 0.9);
One decimal digit ought to be enough for anyone.
7 hours ago
If one works with shaders, you get the best of both worlds just by dividing by 10:
vec3 color = vec3(1.0, 0.3, 0.9);
One decimal digit ought to be enough for anyone.
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