Comment by Thanemate
2 hours ago
Besides the obvious examples of living our power fantasy of "finally writing Rust without knowing Rust, thanks to AI", I noticed the same exact thing in video games, and it has so many layers of bull that I could easily come up with a blog post about it.
What made it so obvious in video games is the that, while video games are already artificial, some decide to simply extract the things that give you dopamine hits and pleasure and shove them into a colorful bucket and call it a day. Yes, I'm talking about Vampire Survivors and Vampire Crawlers. We went from games that are mechanically complicated and a joy to explore and master, to games that are mechanically simple and exist just to give you dopamine hits.
And just like many comments already said, there are in many people who will opt to play that kind of games, so they do make money. But for me, a "game" isn't just mentally stimulating but also mentally engaging, either with the storytelling or with the game mechanics.
Furthermore, the mass appeal of gaming after 2000's did constrained creativity and made the games that are really expensive to make effectively same-y, so you can see that the concept that I grew up loving was reduced to the necessary parts that will make it sell, and reproduced over and over and over to the point where it's rare for me to find an AAA game that care about. However, that's because I've been playing video games since the Atari era, and I developed my taste towards a specific way, so you can make a case that I'm not like those who grew up eating the artificial flavor of strawberries and preferring it to the real thing.
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