Comment by Panzerschrek

9 days ago

> The generation pipeline takes several inputs: > a heightmap that defines the surface relief > this is actually just used to generate the normal map, which is then used to bake in simple lighting and shadows

I don't think someone used this approach in 1993. Textures were drawn by hand. But I think it's still fine to use such modern way of generating textures, since it may produce better-looking result.