Comment by Panzerschrek
9 days ago
> The generation pipeline takes several inputs: > a heightmap that defines the surface relief > this is actually just used to generate the normal map, which is then used to bake in simple lighting and shadows
I don't think someone used this approach in 1993. Textures were drawn by hand. But I think it's still fine to use such modern way of generating textures, since it may produce better-looking result.
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