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Comment by alexpotato

2 days ago

If people have feedback on the game, would love to hear it on the below link: https://news.ycombinator.com/item?id=48503530

That link doesn't work, so I'll respond here: My impression is that my ship always has a better turn rate than the other ship, so if I ever manage to get into the enemy ship's e.g. 4'oclock position, I can keep turning towards it, it will (slowly) turn towards me while consistently shooting behind me, and I can consistently hit it.

I don’t see a way to succeed at this game. The issue is that there doesn’t seem to be a way to meet the first 5 year plan and it’s all downhill from there.

But this really points to a deeper problem: in a game like this you have to pick one of two philosophies. Either the idea is to find the one algorithm that makes it work because the game is doing the same thing every time, or the game has an RNG that makes some games winnable and some not. The in between path is difficult to balance. You could for example dynamically adjust the difficulty such that if the player gets hit with a bad string of choices generated by the RNG then the difficulty is temporarily dialed down and when the player is having good luck the difficulty is raised. But I think for this kind of turn based idle game it is more about discovering the player algorithm that works and I see no algorithm that could work here.

I do however absolutely love the vibe of the game. I think with a little more attention it could be absolutely amazing.

  • > I don’t see a way to succeed at this game. The issue is that there doesn’t seem to be a way to meet the first 5 year plan and it’s all downhill from there.

    Yeah, some other folks have pointed this out so need to tweak the win conditions/balances.

    > But this really points to a deeper problem: in a game like this you have to pick one of two philosophies.

    You really hit the nail right on the head here. I haven't built many games before but this has taught me that it's really a rock/paper/scissor balance that is tough to get right.

    > I do however absolutely love the vibe of the game. I think with a little more attention it could be absolutely amazing.

    THANK YOU! I was totally going for a Soviet vibe and glad people like that part.

Well, have you dogfooded it and how many times?

I have hundreds of turns on it now, at least.

  • Getting the feedback in the other comments has taught me that some more dogfooding would have been rewarding.

    Thanks for the suggestions.