Comment by eviks
11 hours ago
That was an analogy, and about art and artistic effect. What does it exploit in human vision??
Your example is even worse - it's a cost-driven degradation of quality
> smear frames helped to reduce production costs
> I'm not aware of any normal software
Ok, but that was the question to shift from some generic theory about how human vision isn't perfect and dynamic vs static to a practical example we can see and evaluate - just like the examples in the blog, where you can clearly see the issues both dynamically and statically
???
No, artists (of every animated media: 2d, 3d, stop motion, video game) intentionally put extra effort into creating ugly frames.
Not based on theory, but based on taste (artists' personal taste, or measured).
It's not a cost cutting method, not anymore. It actually requires extra effort, and it makes the product more expensive.
Maybe in animated media it is an acquired taste/coconut effect and not a way to exploit our visual system.
Either way this does not say much about whether youtube should have only sensible frames or not. But it points to the direction that (intentionally) broken, nonsensical frames in UI are worth exploring--they are everywhere in animated arts. As GP has said: "It's very possible".
> As GP has said: "It's very possible".
And as the reply asked: provide at least one example
> Maybe in animated media it is an acquired taste/coconut effect and not a way to exploit our visual system.
So not relevant to the original theory? Also, that'd be an example of extra effort into ugly frames that originated as cost saving measures, not quality/artistic expression methods.
You can read why people prefer 24 fps movies instead of high-fps ones.
I'm quite puzzled by the article. Animations in software are transitions, it should not be perfect in UI sense, because it might look weird to the human eye in this case.
I'd prefer motion blur to something crisp. This is the case of file picker example.
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