Comment by piinecone

12 hours ago

This week I'll start playtests for the combat system of my next game, Today I Will Destroy You, an action adventure with combat inspired by Sekiro.

In this first round I want to see how players respond to the composure-driven knockdown system, and if they find the sample boss fight difficult enough to be interesting, but genuinely fair. In the background, I'm thinking about how to improve the training mode (it only kind of worked on my daughter), so the game can teach you how to play without telling you how to play.

90s of combat: https://www.youtube.com/watch?v=au6X7snM_G4

I'll also be urging myself to do some marketing during the world cup for my recently released physics soccer arcade game: https://store.steampowered.com/app/3802120/Put_One_In_for_Jo...