Comment by sublinear

5 hours ago

> It's a Wolfenstein-3D-style DDA (a.k.a. Digital Differential Analyzer) raycaster written entirely in x86-64 assembly (Intel syntax) that runs at a locked 60 FPS. And there is not a single line of C anywhere in the source. Sounds amazing. Right?

Not trying to be overly critical, but that sounds more like extra credit homework.

"Runs Wolf3D at 60fps" isn't an impressive claim nowadays either way. It feels like a very bizarre statement, which is probably because an LLM wrote everything here.

I wonder if his interview loop was actually as good as he thinks it was?