Comment by JMiao
9 hours ago
fun idea and gj execution, but the art looks like bad ai pixel art, at least on my screen. gives it that uncanny youtube music stream look.
9 hours ago
fun idea and gj execution, but the art looks like bad ai pixel art, at least on my screen. gives it that uncanny youtube music stream look.
This is a classic problem for people who didn't grow up making 8-bit pixel art. Typing "pixel art" into Nano-Banana only creates the illusion of pixel art, which quickly breaks down under modest scrutiny, particularly at larger resolutions.
That's why you can see "smeared edges," "fringing," etc.
Even a basic nearest neighbor downscale/upscale would have squashed some of the higher frequency noise.
OP: Look into palette reduction and pixel grids. This is a decent start as a post-processing tool for this stuff.
https://github.com/jenissimo/unfake.js
real pixel art or not, it looks cooler and better than bad news baseball: https://en.wikipedia.org/wiki/Bad_News_Baseball
Haha or Slalom - which is just... Why do I have to stare at that the whole time I play?
https://mordenstar.com/other/slalom-for-the-nes
yes. i am more perceptive of bad art vs bad code. seeing so much bad generated art...everywhere...makes me wonder how much bad code is being put out there. art isn't load-bearing, but code can be.
1000%. That’s why I encourage wherever possible a strong emphasis on TDD (test-driven development) when using LLMs for agentic design. It’s not perfect, but it’s better than nothing.
Yeah because it is AI pixel art :/ But something also seems off with the AA right now. Going to try to fix. Then, maybe sponsor some artist-made sprites later if there's interest in the project.
fine for prototyping! good news for you is there are a lot of talented people if you are ready to commit.
Any platforms you recommend? Fivver?