Comment by dijit

3 hours ago

Wasn't aware that Gitlab could do distributed compilation.

Horde configurations can only live locally or in Perforce: https://dev.epicgames.com/documentation/unreal-engine/horde-...

Horde only supports Perforce today: https://dev.epicgames.com/documentation/unreal-engine/horde-...

UBA and Horde go together pretty well- in fact I've never seen a distributed-UBA deployment without a horde one (SN-DBS, Fastbuild or if you're wealthy: incredibuild are much more popular), but adaptive unity builds check for a read-only flag; which is how Perforce treats checked-out/changed files but not git.