CSSQuake

8 hours ago (cssquake.com)

This is an awesome achievement, but I can't help but notice that Quake ran smoother on my Pentium-133 PC in the 90s than it runs on my Mac M1 Pro...

Impressive. I guess this isn't only the renderer made to use CSS but also a full recreation of the engine and logic right? My guess is because a bunch of things do not behave like the original game, e.g. some buttons need to be shot instead of touched to activate, some secret doors open by touching them instead of being shot, etc.

This is the first thing I've seen on the intertubes for a /long/ time which genuinely makes me smile, thank you op.

Checked out https://cssdoom.wtf/ and loved it too, both are far lighter than current affairs. \o/

Wow this is really awesome. Really really smooth. It's insane how after 25 years or so my muscle memory is still intact.

I noticed my cursor was continuously sliding upward first in Neal.fun's latest canvas multiplayer game and I experienced it here as well. Anyone else see this behavior?

And maybe a skill issue but I was unable to jump out of the slime...

As someone who passionately and ardiently hates prolifiration of this set of _hacks on top of hacks_ called CSS (and CSS/JS/HTML aka Web-stack), I must say this is good and valid use case for CSS. :)

Is this a rip from https://github.com/NielsLeenheer/cssDOOM

Amazing and impressive use of CSS. But at the same time, makes me appreciate what feat Carmack achieved 30 years ago on early Pentiums.

Nice, but the view keeps clipping out to far ahead of the map (but the character seems to still be in its original position as I can die from monsters). It snaps back in place when I shoot.

edit: both on chromium and firefox, desktop linux.

Very cool. I wonder what the limitations are? I see the dog I shot is floating in the air. Is that maybe a CSS thing or is it fixable?

Seems like you get stuck on corners and it really doesn't like running up/down slopes, neat though.

After leaving the first area to the bridge... was the sky really so close to the ground in the original game, or the old monitors made it look differently?

Also nice achievement...!

Really cool experiment. A lot of jank. It would sometimes rubber band me back, movement was grid aligned in a way that made accessing the secret room challenging, and the whole tab unexpectedly crashed with no error. 5 star would play again

Doesn't work at all for me. I keep jumping around and clipping through objects, can't even leave the first room without being stuck in the doorway to the elevator.

If this is what CSS has become, it means at some point its development went the wrong way.

  • It still needs JS. It just avoids using canvas and does DOM manipulation + CSS instead.

  • The game logic here is running in JS. Only the rendering is handled by HTML and CSS. Is it really wrong that you can do this? All it requires is 3D transformation of elements.