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Comment by dgellow

2 months ago

Game development, with very large assets. Also, git is pretty terrible with non-text files.

3 comments

dgellow

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driggs  2 months ago

Seconding this for geospatial dev projects, which may have absolutely massive binary data files.

Exoristos  2 months ago

You're diffing very large assets?

  • dgellow  2 months ago

    Is that surprising? It’s pretty common in anything game dev related, that’s why perforce is still in use, despite its horrible UX

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