← Back to context Comment by dgellow 2 months ago Game development, with very large assets. Also, git is pretty terrible with non-text files. 3 comments dgellow Reply driggs 2 months ago Seconding this for geospatial dev projects, which may have absolutely massive binary data files. Exoristos 2 months ago You're diffing very large assets? dgellow 2 months ago Is that surprising? It’s pretty common in anything game dev related, that’s why perforce is still in use, despite its horrible UX
driggs 2 months ago Seconding this for geospatial dev projects, which may have absolutely massive binary data files.
Exoristos 2 months ago You're diffing very large assets? dgellow 2 months ago Is that surprising? It’s pretty common in anything game dev related, that’s why perforce is still in use, despite its horrible UX
dgellow 2 months ago Is that surprising? It’s pretty common in anything game dev related, that’s why perforce is still in use, despite its horrible UX
Seconding this for geospatial dev projects, which may have absolutely massive binary data files.
You're diffing very large assets?
Is that surprising? It’s pretty common in anything game dev related, that’s why perforce is still in use, despite its horrible UX