Comment by thinking_cactus

2 hours ago

Idk, I think UT has some really neat design elements, like the shock rifle that are really unique. It rewards predicting the enemy a lot and a lot of mechanical skill etc. Plus there's the cool factor of guns like the Redeemer :D

QIII while solid feels missing lots of flair, it feels more generic shooter. Good, solid, but a little generic.

I think what makes Q3A seem generic nowadays is that it set the standard.

Q2 was always my favourite, that's where I started my multi-player journey. I only played against bots in the first Quake, and only played against my cousins at their place in Doom (they had multiple computers linked up back in the day).