Comment by 999900000999

6 hours ago

You have to then contribute all your changes back.

The Godot foundation picked MIT for a good reason. If your legal team says no GPL then no GPL. This has been standard practice for decades.

Just because you have to follow the legal team doesn't mean they're making good decisions for the business.

The changes you make to a game engine are almost never the important part of your game's IP.

  • Depending on who you ask an GPL game engine can only produce GPL games.

    I guess you could sell the game ready to play, and then upload its source code without needed assets somewhere else.

    Most companies aren’t going to be ok with this.

    I know when I write a project, I just MIT license it. If some of the code I wrote helps you get your job done, go for it.