Comment by dom96
10 hours ago
Funny to see this just a few days after I’ve started building a Tron-like 3D game for the browser using Jolt[1]. So far Jolt is working pretty well but I’ll certainly be taking a look at this.
1 - I’ve been sitting on this domain for years: https://lightcycles.io
About Jolt, do you mean https://github.com/jrouwe/JoltPhysics ?
Yep, there is a WASM build with full feature support: https://github.com/jrouwe/JoltPhysics.js
I open sourced a wasm build that has better typescript support here:
https://github.com/snackdotgame/jolt-ts
I also have an open source character controller for it
https://github.com/snackdotgame/jolt-ts-character-controller
I'm a big fan of jolt because they have a more incremental way of snapshotting physics state which really reduces the amount of serialization and memory you have to do if you want to implement deterministic netcode.