Comment by tapirl 10 hours ago About Jolt, do you mean https://github.com/jrouwe/JoltPhysics ? 2 comments tapirl Reply ivanjermakov 10 hours ago Yep, there is a WASM build with full feature support: https://github.com/jrouwe/JoltPhysics.js vmg12 3 hours ago I open sourced a wasm build that has better typescript support here:https://github.com/snackdotgame/jolt-tsI also have an open source character controller for ithttps://github.com/snackdotgame/jolt-ts-character-controllerI'm a big fan of jolt because they have a more incremental way of snapshotting physics state which really reduces the amount of serialization and memory you have to do if you want to implement deterministic netcode.
ivanjermakov 10 hours ago Yep, there is a WASM build with full feature support: https://github.com/jrouwe/JoltPhysics.js vmg12 3 hours ago I open sourced a wasm build that has better typescript support here:https://github.com/snackdotgame/jolt-tsI also have an open source character controller for ithttps://github.com/snackdotgame/jolt-ts-character-controllerI'm a big fan of jolt because they have a more incremental way of snapshotting physics state which really reduces the amount of serialization and memory you have to do if you want to implement deterministic netcode.
vmg12 3 hours ago I open sourced a wasm build that has better typescript support here:https://github.com/snackdotgame/jolt-tsI also have an open source character controller for ithttps://github.com/snackdotgame/jolt-ts-character-controllerI'm a big fan of jolt because they have a more incremental way of snapshotting physics state which really reduces the amount of serialization and memory you have to do if you want to implement deterministic netcode.
Yep, there is a WASM build with full feature support: https://github.com/jrouwe/JoltPhysics.js
I open sourced a wasm build that has better typescript support here:
https://github.com/snackdotgame/jolt-ts
I also have an open source character controller for it
https://github.com/snackdotgame/jolt-ts-character-controller
I'm a big fan of jolt because they have a more incremental way of snapshotting physics state which really reduces the amount of serialization and memory you have to do if you want to implement deterministic netcode.