← Back to context Comment by ivanjermakov 8 hours ago Yep, there is a WASM build with full feature support: https://github.com/jrouwe/JoltPhysics.js 1 comment ivanjermakov Reply vmg12 2 hours ago I open sourced a wasm build that has better typescript support here:https://github.com/snackdotgame/jolt-tsI also have an open source character controller for ithttps://github.com/snackdotgame/jolt-ts-character-controllerI'm a big fan of jolt because they have a more incremental way of snapshotting physics state which really reduces the amount of serialization and memory you have to do if you want to implement deterministic netcode.
vmg12 2 hours ago I open sourced a wasm build that has better typescript support here:https://github.com/snackdotgame/jolt-tsI also have an open source character controller for ithttps://github.com/snackdotgame/jolt-ts-character-controllerI'm a big fan of jolt because they have a more incremental way of snapshotting physics state which really reduces the amount of serialization and memory you have to do if you want to implement deterministic netcode.
I open sourced a wasm build that has better typescript support here:
https://github.com/snackdotgame/jolt-ts
I also have an open source character controller for it
https://github.com/snackdotgame/jolt-ts-character-controller
I'm a big fan of jolt because they have a more incremental way of snapshotting physics state which really reduces the amount of serialization and memory you have to do if you want to implement deterministic netcode.