What Can't Fable Do?
1 day ago
I'm curious, has anyone encountered scenarios where Fable wasn't able to solve a problem, fix a bug, complete some task, etc. outside of the (questionable) restrictions in place? Every conversation I read about Fable devolves into either two conclusions: (1) Fable is insane and was able to do X in one or two prompts or fix issues that other models and humans had been grinding on for a while or (2) Fable sucks because my prompt triggered the guardrails. But I haven't seen much of "Fable wasn't able to do X" and in my work so far I haven't seen it really fail or mess up much at all.
I asked Fable if i should go to Small Cheval in Rosewood before my flight. It told me that I should go to the one in terminal 3 instead, its right by the k gates at the food court. I got there and.. there was no Small Cheval.. seems like Anthropic still hasn't figured out how to prevent halucinations...
claude-fable-5 failed for me to follow instructions from CLAUDE.md to create a TODO list https://github.com/marcindulak/claude-fails-to-follow-claude...
"If you've never seen Fable fail, it might not be because it lacks boundaries, but rather because you haven't put it through a sufficiently real, complex, and verifiable production environment.