Comment by qingcharles

12 hours ago

Right. Most of the clever stuff that Carmack is famous for moved from software into hardware.

By argument about not getting into graphics programming is different -- are 3D engines, with their vertices and textures, going to even exist a few years from now? Or will everything be rendered directly by an AI world model? How much code will a game contain, or will it simply exist in a series of cleverly-worded prompts?