Comment by minraws

4 days ago

bought opus magnum recently fun game, I have played exapunks a while back, it's not my cup of tea. I love programming for fun, but the language didn't gel with me. I liked their other games better, opus magnum is definitely in the top 2

for anyone on the fence about these games: I'll highly recommend Opus Magnum as the starting point. It's a good intro-to-Zachtronics game because every problem can be brute forced if desired - in many of the others, you need to make some clever arrangements and logical leaps to progress, due to very limited playing field sizes.

they are quite unique and very well-made though. if you like sequence-puzzle games but are getting tired of the endless flood of Sokoban-flavored things, give it a try!

  • Exapunks was my first Zach-like and I loved it. It and most other Zachtronics games have a very well-tuned difficulty curve that pushes me out of my comfort zone just the right amount. I think getting stuck for short periods of time makes for a good puzzle game.

    I finished Opus Magnum a couple weeks ago and I found it a little frustrating because of the same reasons you brought up. The game doesn't force me to be clever; I can be as simplistic and inefficient as I like. I did go out of my way to design a couple efficient designs, but it didn't feel especially rewarding.

    FWIW, my favorite game from them is Last Call BBS. It has several great "mini"games that feel rewarding to just complete.

    • yea, I don't think Opus Magnum is my favorite either. I just think it's a good starter, to get a gentler introduction to the many-step puzzles and those optimized-build leaderboards - if those leaderboards call to you and you like fighting your way towards the left, you're going to be a Zachtronics addict in no time.

      if you don't enjoy them, then you've at least had a sizable taste of the mechanics and know why it's not your thing, rather than getting hard-blocked early on because you couldn't figure out a trick :)

Opus Magnum is one of the most polished Zachtronics games IMO. The presentation is great.

Exapunks can be pretty tricky with the distributed nature, which share some similarities with TIS-100. Like Opus Magnum, though, there are no restrictive code size limits, meaning that some puzzles can be solved with brute force masses of code. It's not as bad as Shenzhen I/O where you have to deal both with a tiny MCU and routing.

I think I liked Infinifactory the most because:

1. It had the least overlap with my day-job work.

2. It's somehow more-pleasing to watch a mechanical (albeit simulated) 3D machine do work, contrasted to the flickering playgrounds of Exapunks or Shenzhen IO.