what you want a game where they take into account the expansion of space? are we also going to model the complete breakdown of causality on the otherside of the ftl?
It helps me to just think of all these games as early 20th century naval warfare sims with a fantasy space theme. We like dreadnoughts and have a hard time with extraterrestrial physics.
That's inaccurate, orbital periods are a thing at least for moons. It's one of those things you'd have to spend a year or two piloting an Orca to notice though.
what you want a game where they take into account the expansion of space? are we also going to model the complete breakdown of causality on the otherside of the ftl?
They don't even do orbits of basic solar system objects. Lol.
Eve online has always just pretended to be a space sim.
It helps me to just think of all these games as early 20th century naval warfare sims with a fantasy space theme. We like dreadnoughts and have a hard time with extraterrestrial physics.
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games are about fun, if something only adds realism for no reason it's not good game design to add it
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That's inaccurate, orbital periods are a thing at least for moons. It's one of those things you'd have to spend a year or two piloting an Orca to notice though.
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How fast can you speed run KSP RP/RO?
> pretended to be a space sim.
When has it ever done that.
Keep in mind, I played like starting year 3
Which ones are not?
Kerbal Space Program at a minimum
I was not aware KSP supported thousands of players on a single grid shooting each other and the calculations associated with it.