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Comment by snapcaster

8 hours ago

how would it impact the fun of the game if they weren't?

I mentioned this in another comment, but if they moved you would have to manually update bookmarks to warp to those locations as they drifted, annoying.

Because fairly few players want to update space coordinates of hundreds of objects as a daily chore

  • You would not need to update any bookmarks. They should be using a coordinate system based on a relative object. Existing bookmarks are already technically relative the largest gravity well. New bookmarks would simply be based on whatever you want like any object. Absolutely no reason to overcomplicate it. Dunno why you're assuming you'd need to update anything.

    • So you've never played the game.

      Ok, lets try one example, the game has a mechanic where a station has a docking port where all ships exit oriented in a single direction. Many pilots have bookmarks that allow them warp very quickly away because turning around is slow so the bookmark is oriented straight directly away from the exit. How does one deal with that in a solar system if we assume even minimal orbital simulations?. It has 9 planets 33 moons, and only the dumb players warp directly to any particular planet or moon because of course everyone expects that, so they place them in random positions in space.

      Are you able to do n-body math in your head?

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