Comment by tomburgs

11 days ago

I got tired of all the worthwhile iPhone weightlifting apps wanting a monthly payment for a full feature set, while delivering an uninspiring, cross-platform experience.

I noticed none of the apps felt native to the iPhone, and I wanted something that felt on-part with the likes of Flighty, Things 3, and such.

Out of my love for weightlifting I then shipped Plates and have been working on it ever since. It's a completely native iPhone lifting app (SwiftUI/UIKit) and I've gone quite hard on native UI elements such as custom keyboards for plate-loaded exercises and RPE/RIR inputs, native animations, and nice haptic feel. It has no backend servers and no tracking SDKs, yet it still supports things like cross-device sync thanks to Apple's CloudKit. The best part is that it's just a one-time payment.

App Store: https://apps.apple.com/dk/app/plates-weightlifting-log/id675...

Website: https://useplates.com

Hi Tom, I downloaded your app and love your attention to detail, and how it works. I think it's exactly what I've been looking for. Unfortunately, I couldn't find a way to change the units. I live in Canada and we use both pounds and kilograms here. By default, the app uses Kilograms in Canada, but most weightlifting gyms use pounds. Do you have a plan to add unit settings in the future?

  • Yes, it's actually possible to change it in the settings! It's in Settings -> Apps -> Plates.

    It's possible to change the weight and distance units there, as well as the effort metric (rpe/rir/none).

I just tried to install this and got the message: "This application requires iOS 26.0 or later."

I'm an iOS 18 holdout, any chance of a backwards compatible app?

  • Thanks for checking out the app! Truthfully it simply doesn't make sense to support anything prior to iOS 26 for Plates. It was built entirely around liquid glass, morphing animations, and many iOS 26+ APIs.