Comment by oidar 7 hours ago Damn windows only - not on mac. I really loved the first one. Hope they port it to mac eventually. 3 comments oidar Reply LoganDark 2 hours ago Unity is cross-platform so it's a few button clicks to build for Mac, but for some reason nobody does it anymore hmry 20 minutes ago It's only easy if you own a mac, otherwise it's somewhere between annoying and impossible.Last time I tried it, you needed a mac if you wanted to:- use AoT compilation (IL2CPP) instead of JIT- use any native libraries (or use any assets that depend on native libraries)- sign your executableAnd that was before Apple Silicon, I would be surprised if it's gotten any easier trinsic2 5 minutes ago I feel like Apple makes MacOS really difficult to use with all the unessessary security components. Plus they treat there users like idiots, they hide advanced operations behind keyboard shortcuts. Then there's the need to control the ecosystem.
LoganDark 2 hours ago Unity is cross-platform so it's a few button clicks to build for Mac, but for some reason nobody does it anymore hmry 20 minutes ago It's only easy if you own a mac, otherwise it's somewhere between annoying and impossible.Last time I tried it, you needed a mac if you wanted to:- use AoT compilation (IL2CPP) instead of JIT- use any native libraries (or use any assets that depend on native libraries)- sign your executableAnd that was before Apple Silicon, I would be surprised if it's gotten any easier trinsic2 5 minutes ago I feel like Apple makes MacOS really difficult to use with all the unessessary security components. Plus they treat there users like idiots, they hide advanced operations behind keyboard shortcuts. Then there's the need to control the ecosystem.
hmry 20 minutes ago It's only easy if you own a mac, otherwise it's somewhere between annoying and impossible.Last time I tried it, you needed a mac if you wanted to:- use AoT compilation (IL2CPP) instead of JIT- use any native libraries (or use any assets that depend on native libraries)- sign your executableAnd that was before Apple Silicon, I would be surprised if it's gotten any easier trinsic2 5 minutes ago I feel like Apple makes MacOS really difficult to use with all the unessessary security components. Plus they treat there users like idiots, they hide advanced operations behind keyboard shortcuts. Then there's the need to control the ecosystem.
trinsic2 5 minutes ago I feel like Apple makes MacOS really difficult to use with all the unessessary security components. Plus they treat there users like idiots, they hide advanced operations behind keyboard shortcuts. Then there's the need to control the ecosystem.
Unity is cross-platform so it's a few button clicks to build for Mac, but for some reason nobody does it anymore
It's only easy if you own a mac, otherwise it's somewhere between annoying and impossible.
Last time I tried it, you needed a mac if you wanted to:
- use AoT compilation (IL2CPP) instead of JIT
- use any native libraries (or use any assets that depend on native libraries)
- sign your executable
And that was before Apple Silicon, I would be surprised if it's gotten any easier
I feel like Apple makes MacOS really difficult to use with all the unessessary security components. Plus they treat there users like idiots, they hide advanced operations behind keyboard shortcuts. Then there's the need to control the ecosystem.