Comment by ColdStream
2 hours ago
I think a point of it is that there are a lot of tricks that can be done to create the overall experience. What I mean is, I didn't see anything outside of the visuals side that was particularly intensive with CP2077.
For instance, when I did game coding it was always a point to not make the AI smart but make it fun. The core game loop is typically pretty simple code wise, when physics comes into it then it gets a lot more heavy but even then, I see titles like Red Faction Guerrilla on the Ps3 and you can get a glimpse at the potential. Even then, apparently that title only used 2 of the SPE's for the physics system.
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