Comment by OtherShrezzing

2 days ago

Respectfully, the pelicans used to be an unrecognisable mess and now they’re unquestionably pelicans on bicycles, rendered poorly, from every model.

In the same timescale, model capabilities across the board have only meaningfully improved in places where the labs are focusing their training efforts.

Moreover, they have a uniform style, even though your prompt doesn’t ask for one. There's no model going rogue and producing a watercolour of a pelican. They’re all rendered in an approximately uniform style, even though the svg format has a basically unlimited possibility space.

You know what, that's actually something I hadn't considered before. There's definitely a bias towards a pelican cycling from left to right on a red bicycle against a blue sky and green grass.

Blue sky and green grass aren't that surprising, but the color and direction are interesting.

When I finally build the proper gallery I'll throw in a few other creature-vehicle combinations, and track some characteristics like which direction, color of bicycle, general pelican geometry etc. It will be interesting to see if other creatures end up with coincidentally similar design choices or if that's unique to the pelican-bicycle combination.

  • In photography (and probably art in general), there's a composition "rule" to frame moving subjects from left to right.

    So the direction may not be that interesting!

  • What's interesting is that given the fairly general and short in length prompt for the test, none of the models are attempting things like more discrete details of the bike. Such as showing V-brakes or dual 160mm disc rotors, rear derailleur, water bottle in a bottle cage, panniers, lights, saddlebag, the rider wearing a helmet, or other details that might be found on as vague a description as "a bicycle".

  • It'd be hard to fully compare, but I think a truly random "creature-vehicle" along side the pelican test would catch who's gaming and who's not.

    I'd also enjoy the absurdism of "Herring on a pogostick"

    • The models are already brilliant at that. My own todo app generates 128x128 pixel art icons for my todo items. They are mind blowingly creative and funny.

  • There's a bias in the direction all things face. You can ask these models to generate a thing animal, car etc and you will notice that 90% of them will converge towards the same sort of results. If you ask for something rotating, 90% of them will rotate right and a few odd ones will rotate left.

  • I have done some variation of the other animals, also for something more tricky where they need to calculate things, I ask them to draw an SVG at a certain angle.

    For example: "generate an SVG of a chessboard seen from a 45 degree angle slightly higher POV" or "generate an SVG of a basketball court from a TV broadcast perspective".

    I find Gemini is still the best at creating SVGs.

  • The art styling is more or less uniform too.

    I haven't seen many AI works that produces a pelican on a bicycle done in a "Ligne Claire" style, for example.

    I guess AI's narrows down the output probability space drastically and converge on some agreed upon aesthetics. Works great for computer programs but bad for art.

  • I thought my joke post was silly and then I read new comments and I'm like, "I didn't try hard enough" lol

  • Bicycle color, grass color and sky color are all part of the prompt.

    >Cartoon illustration of a white pelican wearing a red scarf, riding a red bicycle along a gray road with white dashed lines; the pelican has a large orange beak and webbed orange feet pedaling, with white motion lines behind it; the background shows a light blue sky with white clouds, a yellow sun, two small black birds in flight, and green grass with tiny white flowers in the foreground

    • No, the prompt I always use is "Generate an SVG of a pelican riding a bicycle".

    • That wasn't the prompt. That text was generated by asking the model to describe an image and feeding it a rendering of the SVG it had previously generated.

> the pelicans used to be an unrecognisable mess and now they’re unquestionably pelicans on bicycles, rendered poorly, from every model

You would not expect that to happen if the models trained on the unrecognizable mess, right?

> model capabilities across the board have only meaningfully improved in places where the labs are focusing their training efforts

And the labs clearly did focus on improving image rendering.

> they have a uniform style

SVG output from LLMs always looks like that. It looked that way from the beginning; no LLM ever produced a watercolor when asked for SVG output. They all render the prompted element centered in the picture. They all tend to draw things going from left to right, and so on.

  • I’m not suggesting Simon’s pelicans in the dataset are having a meaningful impact. I’m expecting that a company like ScaleAI has a product along the lines of “benchmax dataset: SimonW’s Pelican on Bikes test” which is a private curated series of well-drawn SVGs of animals riding vehicles for training and RL.

    • If they're benchmaxed on SVG pelicans then the outcome of that has still produced a surprisingly good generic SVG image generator.

      Go invent your own random alternatives and the AI models have across the board gotten better over time. Insects playing sports, anthropomorphic fruits performing martial arts, wizards conjuring weapons of WWII, whatever you can imagine. I've tried a lot of these, well beyond what I think would be a reasonable thing to specifically train as combinations. If they have given it a corpus of SVG drawings it has learned to extrapolate.

      (note: wizards conjuring a tank got me a surprise animated SVG with my Qwen 3.6 35B model)

    • If such a product existed I'm reasonably confident someone would have tipped me off by now, NDAs be damned.

> Moreover, they have a uniform style, even though your prompt doesn’t ask for one.

This shouldn’t really come as a surprise, particularly to anyone who’s used diffusion models. The same thing happens when you ask an LLM for a short story [1] without providing any specific details.

Even cranking up the temperature or top_p values is no panacea. The more generic your prompt, the more pedestrian the response.

[1] - https://news.ycombinator.com/item?id=42093394

If you’ve been keeping track of all of the pelicans, there is actually stylistic differences - sometimes pretty big differences as far as watercolors go. It’s an SVG so I’m not sure what you’re looking for there. Most look the same because the prompt is to make a pelican on a bicycle as an SVG. It’s not some giant image prompt.

> model capabilities across the board have only meaningfully improved in places where the labs are focusing their training efforts

That doesn't seem right. I use these models as research assistants when writing lots of random blog posts (including in economically ~useless areas like the history of contra dance) and Fable 5 is a serious improvement (when I don't get downgraded!) over Opus 4.6-4.8 which was a serious improvement over Opus 4.

Watercolors in SVG?

  • Also, I'd assume the ideal output for an underspecified, generic prompt is the most expected, generic result. Not something that defaults off the rails with creative license.

being able to draw a picture of a pelican is really cool and it requires intelligence but i don't think it's a good measure of improving capabilities of these models nor AGI. we don't have to spend so much breath on it.