Comment by nerdsniper

1 day ago

I'm having trouble identifying any physics at all in this UI design system.

The library does respect the client-side reduce motion setting (by disabling all animated effects).

  • EDIT: OH MY GOD THAT IS A HUGE CHANGE!! On MacOS: Settings -> Accessibility -> Display -> Reduce Motion. I had no idea that was on. I like motion, I wouldn't have set this myself!

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    Original:

    How does that make anything about this "physics-based"? I'm not being snarky, I'm genuinely trying to figure out what part of this is completely going over my head. I don't see any "soft-body physics" interactions, but maybe I don't understand what to look for.

    I don't see any deformation or elastic collision physics, and those are usually the most obvious things that I associate with "soft bodies" in engineering/physics.

    • > I like motion, I wouldn't have set this myself!

      You sure about that? “Turn on Reduce Motion” was a common bit of advice for people who were looking for ways to make Liquid Glass livable.

    • I am similarly very confused. Tried in multiple browsers, including a stock chrome install where I haven't messed with any animation settings.

    • I see two options:

      1. The AI they used called it "physics-based" as a hallucination (probably due to the popular "JellyCar" game), and they went with it because they don't know better.

      2. They don't know better, so they asked the AI for a "physics based" system, and the AI was too sycophantic to correct them.

      Either way, it's slop.

  • Oh, thanks for the hint. I actually don't like this - similarly to dark mode setting detection. But I guess thats more a criticism on the OS preferences not being granular enough.