Comment by MisterKent
21 hours ago
Not a bad concept, but there's an unwritten rule in most puzzles that the clue and answer can't overlap. Really messed with me for shark tank.
Meanwhile, and I say this as someone who plays a lot of puzzles, this feels distinctly unfair? Too many valid positions for each answer, which makes it more sodoku like but without the ability to validate against concrete rules. Forces a full mental layout of every possible position to find the one(?) Valid layout.
Thank you for the feedback. I’m no puzzle making pro, but yes the decoy clues were my idea. Scores are based on time and number of errors, with preference given to fewer errors. So I liked that it adds a layer of strategy as to going fast vs. checking possibilities.
Maybe just allow dragging independent of validating / submitting. So I can build the full page out and then validate?