Comment by konstmonst
4 days ago
std::indirect looks for me like another pointless c++ thing that already works with forward pointer declaration. You can add it to another ton of pointless things C++ adds without fixing the old ones. The issue with c++ is that it is so big, that everyone uses some kind of dialect of it and the fancier it gets, the less readable it becomes and the more magic happens behind the curtains. A developer of a C++ codebase now has to learn a specific meta language of this codebase. Fuck that, I have enough languages and their idiosynchronies to remember for my work now. After using Go for a pair of years returning to C++ is like coming back to a big archaic mess. I'll just go learn Rust instead and forget all those new useless C++ templates like std::indirect
I think it's kind of awkward either way. The standard committee keeps adding new features to the language to address common pain points in the industry. But many people don't have that much time to learn the new features, and hates it when seeing something in the code but can't intuitively understand what it's doing. I once witnessed a 10+ year C++ coder (that had been immersed in some old C++ code base for many years) seeing a piece of C++14 code for the first time -- he said it reads like an entirely different language, not the C++ he's familiar with at all.
> But many people don't have that much time to learn the new features
Because they spend so much of their time struggling with the pain points of the older code.
> but can't intuitively understand what it's doing
For (most?) new vocabulary types, it is rather intuitive to understand what they do. optional, variant, indirect - you may not remember the details by heart immediately, but you get the general idea and expect that they would behave in some reasonable way. And mostly, they do. That's not to say they're perfect: I feel like vomiting looking at std::variant's and how you have to work with them, as opposed to a proper case classes / algebraic union types in the language itself. And yet - when someone puts one in their class, instead of a bunch of code in a bunch of methods, you know what's going on. It does "read like a different language" somewhat, and that's good. The nicer language has been struggling to get out, as the saying goes.
Pretty much all the C++ features I've used are good enough to write some toy code snippet, but it's hard to use them to good effect at scale without causing massive problems.
Even classes are an instance of this, they were to solve some perceived problems, but they created much bigger issues, such as readability issues and introducing many more compile time dependencies.
PIMPL wasn't even a C++ feature but an idiom pushed by some people. It is next to unusable because you have to duplicate the API and write all the call forwards.
One problem with std::unique_ptr for example is that there is no ergonomic way to use it to hide implementations. The reason is it relies on destructors and to use destructors the class definition needs to be visible.
Same to other languages, e.g. someone stuck in Java 8, will be lost in modern Java 26 code.
> std::indirect looks for me like another pointless c++ thing that already works with forward pointer declaration. You can add it to another ton of pointless things C++ adds without fixing the old ones.
For me your comment seems pointless, because std::indirect have a precise and clear problem which it solves. And this is totaly not a "hackery fix of language drawback". In this case language works as intended and std::indirect just close the gap for facility which is still would be written by hands, if there is no std::indirect.
Part of the problem is that features are not added fully
This here should not need to happen:
> document that moved-from objects cannot be used
It's moved from, so of course it cannot be used. Shouldn't have to add an assertion in every method to guard a fundamental invariant.